![]() The player can also change the team's voice set. Each team has its own name and includes eight individually named Worms. The game offers players the ability to create their own custom teams. In this Scheme, players have Turn Time limits between 9 and 15 seconds, can only use the Ninja Rope (which is greatly enhanced by the Patch Library) to navigate around the terrain, and must use the Bazooka, Mines and Grenades to inflict damage upon enemy Worms. With the use of a third party patch (S*natch's Worms Patch Library), players could play a Scheme called Roping (the predecessor to Shoppa). One example of this is a custom game-play option called Roping. ![]() Needless to say, the weapon customization is far more enhanced than Worms: Armageddon.Īdditional weapon and game-play options can be tweaked with the use of third-party patch and configuration software. Weapon settings include ammo (the amount of each weapon in the each team's inventory), weapon delay (how many turns must pass before the weapon becomes available), bullet count (the number of bullets fired per shot), blast power, explosion bias and bullet spread. Option settings include Worm retreat time, wind strength, fall damage and Sudden Death land sink rate. Worms 2 includes both weapon and option editors, each offering a very high level of control over many gameplay and weapon settings. Worms 2 was the first game in the Worms series to feature completely integrated local and online TCP/IP multiplayer in addition to the regular hot-seat mode, which allows up to 6 players to compete.Īt the peak of its popularity, as many as 200 people were playing online at any given time. A Worm can be killed either by having its health reduced to zero (noted by turning purple and dies before blowing up to become a gravestone on the spot where the worm died) or being knocked into the water around and below the level. When hit with a weapon, the Worm will lose health depending on the power of the weapon and the directness of the hit. The objective of a traditional match is to defeat all opposing teams by killing their Worms, although in the campaign some missions have other objectives (such as collecting a specific Crate).Įach Worm begins the round with a specific amount of health (which is predefined by the chosen game options or by scripting in campaign levels). Worms can crawl and jump, as well as (when the appropriate items are available) swing by Ninja Rope, Parachute, Teleport, and Bungee. During a single turn, a team can only move one of its Worms. Game-play is turn-based, with each team moving in sequence (which is determined randomly) across two-dimensional terrain. Note the different colors, the green border around the timer, and the mines having a different appearance. A screenshot from an early version of the game.
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